Mists of Ustalav: A Carrion Crown Campaign

Witherleaf

Just before dawn, Halloran is given his Atonement and greets the dawn with his honor restored.
The woman is exorcized, releasing a Servant of Pestilences, a servant of one of the four horsemen.
After destroying the creature, the woman is returned to her right mind, but she is very upset. She says we have removed the protection for her people, the Varisians in Witherleaf.
She blames a bone dragon named Marrowgarth and we see fire and explosions in the distance. We resign to travel to Witherleaf immediately, the Knights will come with us.
Once there we find the Varisians, but they turn out to be zombies in disguise. Three woman launch spells at us as a strange magical storm descends on the town. The zombies are quickly dispatched, and the women turn out to be two witchfires and a night hag.
Ronit was victim of a charm spell and wandered off to investigate a barrow. She found a gauntlet of rust, which would be helpful as we were warned by the old woman about a “cage of iron” when we went through the next gate.
Mugluk finds the hand in a barrow of a fallen priest of Pharasma, writings of the Whispering Way cover the walls.
The Knights leave with the woman and the group decides that with the warning, they will leave the large group behind and contact them with a Sending once the coast is clear.
This decision saved a lot of lives as there was indeed an iron cage on the other side, and outside of the cage was a banshee.
The wail was countered by Gertrude’s death ward and the group took it out.
Outside of the deadly trap, the day was dark and oppressive, despite it being mid morning.
The room would be a staging point for scouting and other recon, to find out awaits.

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The ruined temple

The group heads to the “mansion” and encounters Chief Boyageti. He is heading back to town after his long absence to tell everyone about how he has discovered the solution to the town’s woes, Mother Sabrina has showed him the path of the penitent Pharasmans. He is covered in strange flanged swirls, similar, but not quite Pharasman. Unsure about what to do with him, the group continues on after being told about giving an offering at the temple.
At the end of the “road” the temple is there, with a ring of large trees and an area for making the offering. Before any decisions can be made about the offering, the trees attack. Hangmen trees that have been encountered before! The group narrowly escapes being devoured, only to encounter 3 Erinyes posing as servants of Pharasma. When the group doesn’t fall for it, they attack.
The group is split up when Shiogi goes inside and the rest of the group is cutoff by the dreaded black tentacles. Inside Shiogi meets Mother Sabrina, a Handmaiden posing as a priestess of Pharasma. After a tough fight, a search of the area reveals that illusions were in place and the temple is actually a ruin. Also, the handmaiden is a servant of Mahathala, an ex-servant of Pharasma, now a minor illusion deity. The handmaiden was trying to corrupt the town to follow Mahathala. Mahathala is also the one who provided the altered recipe for the Carrion Crown, using the Raven’s Head mace as an ingredient. Definitely some bad blood!

On the lower floor, we find the circle of thorns with an inscription about the perilous path. We head back to town to gather our minions and report to the Chief and the town that the child stealing will stop and Pharasma doesn’t want anyone carving their flesh.
Mugluk finds the withered hand and we head through the gate.

On the other side we find a vampire standing guard. A quick hold spell and a stake take him out of commission. Shouta scouts ahead and finds a linnorm in the caves ahead. We question the vampire and find out he is being compelled to help the linnorm “Savage Sovereign Hagmouth” but that he does so solely because of the compulsion. He was a paladin of Iomedae before he was made undead and wants to be free. He gives us information about Hagmouth and we face off, with the creature’s lava breath being a bit more fearsome than we had expected. Shouta lead off with a well-fired volley at the amulet that was binding Halloran to the creature’s will.
Halloran was saddened that he was not able to get the killing blow, but pleased to be free.
After collecting the spoils and bringing the minions along, it was once more through the gate, with Halorn in tow.

Through the gate we found 4 Knights of Ozem camped nearby, with a possessed woman staked to the ground. They shared that they had rescued her from the nearby Witherleaf and were taking her to be exorcized. We offered to do it the next morning, as we were going to allow Halloran to greet the dawn with honor and needed the rest to prepare the proper spells.
We spent the night surrounded by burial mounds of the ancient heroes of Witherleaf.

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Carrion Crown 5/26/2013

Carrion Crown – 5/26/2013

  • We made our way back into town to prevent the “Old Chief” from doing anything crazy.
    + When we arrived, we learned that someone had called a big town meeting.
    + The old chief was missing though, so we went to go find him.
    + It turned out that Tethys had incapacitated the old chief to prevent him from
    from going to the town meeting and spreading the false gospel of Pharasma
    as described to him by the Devil Sabitha (aka Momma Sabrina).
    - We were able to convince the chief that he didn’t need to harm himself to be
    right with Pharasma.
    - We also convinced him that we had removed the curse on the town and that the
    children would be safe from this point forward.
    + During the ensuing celebration, our follower arrived in town.
    - While at the temple, Mugluck had used the Moribund Key to find a contract
    detailing the arrangement between Sabitha and Adrissant.
  • After divvying up some loot that we recovered from Sabitha’s body, we returned to the
    manor house to try to use the witch-gate in an attempt to track down Adrissant.
    + Again using the Moribund Key, Mugluck was able to find a spectral hand (which we
    know is used to activate the witch-gates) near the entrance to the manor.
    + We activated the witch-gate and stepped through, arriving outside the entrance to
    a cave.
    – On further inspection, we saw that the witch-gate that we arrived at made up
    the entrance to this cave.
    - A trail of some kind of slimy substance led into the the cave. Ronit was able
    to determine that the slime was some kind of pus from a putrified wound.
    + Shouta scouted ahead and saw a vampire standing guard a little ways down the tunnel.
    + We were able to subdue the guard without him raising the alarm, and continued on our
    way down the tunnel.
    + In a large chamber at the end of the tunnel was a Linnorm!
    + We retreated from the chamber to interrogate the vampiric guard.
    - We learned that the linorm was known as the Savage Sovereign, and that he
    demands tribute from those who would use the witch-gate.
    - That Savage Soverign gives a key to the witch-gate to those who offer him such
    tribute.
    - We coordinated our tactics and assaulted the beast in its lair!
    + We quickly dispatched the creature.
    - Shouta was grievously wounded in the fight.
    - Fortunately Gertrude was prepared for such an event and was able
    to step in to save Shouta from his morbid fate.
    - We freed the vampire guard from the compulsion that forced him to serve the
    linnorm, and promised to grant him a clean death after he had a chance to atone
    for his misdeeds in service to the Savage Soverign.
  • When we activated the gate, we traveled through and arrived in a desolate landscape.
    + We were met by a group of the Knights of Ozem.
    + They were keeping a Varisian woman under guard
    - The woman was possessed by some kind of Daemon.
    - We cast the spirit out of her body and defeated it in combat.
    - She mentioned Marrowgarth, the boned terror, who Shiogi recognized as a bone
    dragon known to frequent the area.
  • We set off for the village, to try to deal with Marrowgarth before it had a chance
    to attack the Varisian caravan.
    + On the journey, Shouta’s raven returned with an intelligence report.
    - It brought word of a dragon-like creature that had immolated parts of the town
    with it’s black-fire breath-weapon.
    - We guessed that

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Shiogi's Journal (Leaving Caliphas)

As a group we trudged back with the coffins and we meet Lady Evgenya, undead lady that looks like the decoy (Belova). Hand over the journal, along with evidence that minions went after the decoy. Hopefully after the execution of the saffron scarf we can talk to Ramoska and gain information on the whispering way.

We went back to our room and crashed (letting minions take care of shopping list and arrangements). The next day I got my fist enchanted and then hung out with the monks at the temple of the dancing winds. We decided to ask the vampires where the one that escaped was (more on this later?). Kelda asked about the rune bound chains but was not able to get any.

Siervage pronounced judgement on the safron scarf (shaft of light fell on him and he turned to ash before our eyes). We went to see Ramoska (pretty ugly for a vampire). He is a nosferatu (not a vampire).

“Why did Saffron Scarf set you up”

Worked for Adrissant for a while and then ended up in chains. Never was he paid for the work.

Investigating an elixir (to create a lich) which was keyed to a specific person (to the prince of Ustalav Eduard Ordranti).

Adrissant came to him after he was unemployed by the countess.

Renchurch is the traditional retreat of the Whispering Way. Siervage thinks that the Whispering Way might have retreated here.

Line of succession is in doubt.

Given token to summon the vampires to fight the whispering tyrant.

Go to see Siervage’s Prophet Anastasia and got some good advice (see paper).

Decide to do research.

There is a ruined temple of Desna nearby and a ritual (at least 4 people blessed of Desna) that might connect to a temple of Desna nearby Ruwido.

Found that the viscount’s manor is near Ruwido.

Wytchgates are called circles of thornes (need to find mummified hand which will show up under the presence of a moribund key). Will open up the whispering way’s passages through Virlych.

Take a detour back to the Shudderwood, meet up with old friends (still some seperation anxiety about Forthing). Some grave robbery has been happening (the ones that were stolen were the former leaders of the Mordrinacht).

Then off to Ruwido. After we teleport in we see a familiar figure with a flaming bow.

Found a devil at the top of the ruwido temple of Desna, said something about Sabitha

What was your last memory (Momma Sabrina’s skirt)

Where is momma sabrina (ruwido)

Killed in the current year

Name Misha (what is your name)

Everyone is scared (did friends disappear recently)

Then we make base camp at the temple and the rest of us went out to Ruwido the next morning.

Kelda got us into the town past some guards. Found out there are haunted ruins outside of town. Apparently all bad places.

Went to see Karna the Mystic. We decided to “bless her” with remove curse.

Plamenia Volkov (Professor) Former Professor of Ronit.

Found a guide called Jibywin.

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Cinco de Mayo

Ronit and Shiogi began to search the house from top to bottom and found a stairway leading down beneath the floor boards.

Shouta and Kelda came out to check on Olaf, the prisoner. Tethis reports that some mist came out of the house and Olaf began to struggle. Quinley staked Olaf to keep him from escaping and propped him up like a drunk in the alley. Unable to question Olaf they brought him into the building and tied him up with the other dominated guards. Shouta posted his friends around the building to keep an eye out on the coming and going of mists and people.

The only room that the heros had not searched was the warehouse. It was filled with lots of crates and tall pallets. A large demon stepped out from the darkness of the far side of the room. Scratching comes up from the floorboards; ghouls burst out from below. Shiogi, Shouta, Gertrude and Quinley became paralyzed with the sight of undead. Ronit threw a bomb and Kelda channeled energy to dissolve the ghouls before they took a bite on the helpless.

The demons were mightly, but cowards. After a few jabs from Kelda and Shiogi they ran into the cover of darkness. Shiogi, Kelda and Quinley flushed them out and they were quickly dispatched with arrows of Shouta.

Suddenly Ronit disappeared. Shouta’s friends were able to track her. Shiogi was unable to grapple her. She was determined to go to the park-very determined. Shiogi then beat her until uncounciousness.

Gertrude carried Ronit as the rest descended the previously discovered stairs. A small guard of vampires were waiting for them. The front guard was easily dispatched.

The next room proved more difficult with several sub-vampire creatures. The creatures surrounded Quinley and drain most of his life. Coffins lined the room. Inside were the missing vampire folk except for Quinley’s mother. Gertrude and Quinley unstaked the hostage vampires and told them to stay calm and out of the possible range of positive energy.

Kelda opened the room and found a line of wooden coffins. She attempted to open the first coffin and it sprung to life and tried to swallow her whole. She broke free and the coffin oddly began to talk. It offered her a deal of 5,000 gp to leave her alone. Shouta produced a bag of plantinum and in strutted them to bite vampires. Kelda and Shouta left, closing the door behind them.

A final room revealed a line of stone coffins guarded by a few more vampire that were easily dispatched. Beyond was an ornate golden casket with a tapestry of the crusades. Inside the golden casket, the Saffron Scarf was in repose. A gate in the back lead down to the labyrinth of the city sewers.

The hostages were released and the perpetrating vampires were staked to be brought to the vampire court. The local city guard took the dominated humans from upstairs.

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Investigators
just the facts ma'am

The party spent several days in Caliphas questioning various parties trying to track down Adivion Adrissant

  • The Adrissant heir has not been seen in Caliphas in years, his father says he travels around the world and has discovered information about Osirion mummies in Cheliax
  • Letters from the heir match the handwriting in the letters the party has received from Adrissant
  • Vissad is supposedly “on sabbatical”
  • In the archives a portrait of Count Grodlych, a fallen priest of Pharasma, turns out to be hiding an entrance to a secret series of rooms
  • The rooms have been ransacked and attempts made to destroy any evidence of what was contained within
  • The party was able to recover a few fragments of information
  • Also met a dhampir named Content Not Found: quinly who followed the group into the hidden room
    • He didn’t seem to want trouble, and offered help
    • He informed us of the existence of the vampire court in Caliphas and would try to get us an audience
    • He says he is trying to avenge his mother, a vampire slain in the recent rash of vampire murders
  • Vampires have been staked and the bodies left to burn in the sun in various areas of Eastern Caliphas
    • Stories of mists and red eyed wolves surround these events
    • The stakes used are distinctive
    • There has been a truce with the vampires for a long time, these murders threaten it
    • The Sunrise Foundation was started by Sire Vage, head of the vampires
      • Supports women and children, but feeds on the women if they don’t find other means to live
      • The receptionist is also a dhampir, but doesn’t admit to knowing about any local vampires
  • The heads carried by Rask are identified
    • A prominent tailor
    • A judge (member of the Palantine Eye)
    • A scholar (member of the Palantine Eye)
  • One of the head scholars at the archives is also a P. Eye member
  • The local temple of Pharasma and the local guard have both been informed of the threat of the Whispering Way in Caliphas
  • In the midst of the investigation, another murder happens, the group decides to try and set a trap for the vampire hunters in hopes of making nice with the court to gather information from them
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Arrival in Caliphas

3/31/2013 Carrion Crown

Chapter 4!

  • Starting in Thrushmoor, we arrange passage for ourselves, our followers, and associated followers on a boat to Caliphas.
    + The journey takes 2 days
    + Gertrude is nervous throughout the journey, due to the History of the Raven’s head’s internment at the bottom of the sea.
  • We made our way to the temple of Irori
    + The temple is situated several miles outside of town
    + We spend the night outside of the temple, hoping for an audience in the morning.
    + When we arrive, Shiogi went up to the temple on his own and he is permitted entrance to the temple.
    + He arranges for an audience in the morning.
  • The next day Shiogi met with the Grand Master of the temple.
    + He is challenged by a guard to a test of his skill. He passed the test.
    + He delivered the book to Loremaster Ito, who agrees to send it on to the unfailing guardians.
    + The Grand Master told Shiogi that there had been a theft of a number of scolls from his temple at about the time that he left.
    – He learned that Itsa was the prime suspect in the thefts
    + After arriving back in camp, he tries to eat some food that had been forbidden, and was not struck down for doing so. Hooray!
  • We next visited the temple of Pharasma to pick up the mail that we had had forwarded there.
    + We had letters waiting for us from Professor Meirtmane, Kendra, the Margrave, and Professor Crowl
    – Kendra’s letter told us that she was scheduled to tour the Quarterfaux archives with Vissad (AKA Adrissant) several days prior to our arrival
    – We also learned that she was staying at The Magesty in room 234 and that she should still be there if she was still free of Adrissant’s clutches
  • After learning of Kendra’s peril, we made our way to The Majesty to see if we could find her.
    + We rented a suite of rooms for ourselves at the inn
    + We learned that Kendra had not been seen coming or going from her room in several days.
    + We were unable to convince the hotel staff to grant us access to her room to see if she was OK
    + We concocted a plan for Shouta and Tethys to sneak into her room that night to see what we could learn
    – Ronit provided the dynamic duo with magical enhancements to make the caper possible
    + During the caper we learn that Kendra had been staying there alone, and that in her last Journal entry she mentioned that she was going
    Vissad the next day.
  • The next day we set out for the Quarterfaux archive
    + On the way we are sidetracked by a commotion in an alleyway that we passed.
    – There were what appeared to be the remains of three vampires.
    + Upon arrival at the archive, we took a tour of the exhibits
    + We found an amulet on the body that was inscribed with a variety of runes
    – Shouta touched it and examined it, gaining one negative level when he did so.
  • After the tour, we were attacked by a headless horseman on the street
    + He apparently knew about us and that we had in our possession the Raven’s head
    + Negotiations quickly broke down and when we preemptively attacked the creature
    + While we were waiting, Gertrude did some remote viewing and saw a statue in the basement
  • We made our way to Vassad’s home
    + The butler met us at the door and informed that Vassad was not expected for several days
    + We decided to wait in the hopes that he would arrive while we waited
    + While we waited, Gertrude did some remote viewing
    – She saw runes similar to those on the amulet inscribed on the statue
    + Eventually the butler ushered out and invited us to come back the next day if we wanted to
  • That night, Shouta and Tethys tried to infiltrate the house to learn more about the things in the basement
    + While Shouta was able to get into the house, he wasn’t able to get into the basement.
    + The household staff came close to discovering Shouta in the house, and he fled the scene
    – It was not clear if anyone of the household staff saw Shouta clearly enough to idenfity him
  • The next morning, we went to the guard station to report on our encounter with the Headless Horseman the previous day
  • We decided to try to determine Vassad’s location via other methods
    + Shiogi visited the Temple of Irori to confer with their scholars
    – Loremaster Ito identified the amulet we found as a Moribound Key
    + Shouta talked to the guards at the city gates
    – One guard confirmed that Vassad left the city via the North Gate about a week ago
  • We approached the city watch with our evidence that Adrissant/Vassad was up to no good and got permission to inspect
    the basement of Adrissant’s house.
    + Ronit detected a secret room in which a large amount of money was secreted.
    + We decided to investigate the gargoyles statue more carefully
    – We managed to decipher the code and solve the riddle that was inscribed on it
    – When we did so, a group of bone demons jumped us and we were hard pressed to fend them off
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So Long Innsmouth!

The party continued through the tunnels with Shouta scouting ahead. We entered a room with several Chisvaa, a single Ulat-Kini, a dimensional shambler, and some kind of toothed hole in the floor (a construct)
One of the Chisvaa had some kind of beetlelike device that breathed cold and left an obscuring mist, Shiogi pushed it into the pit and it was promptly digested.
The rest of the enemies weren’t put down so easily, but the party did triumph. The Chisvaa had been working at some kind of control boards, but we couldn’t decipher them.

We continued ahead to find a glass room, surrounded by ocean. In the center was a bubbling pool and a man with some insectoid creature around his head. As we watched, his head exploded into a mass of tentacles. There were Chivaa around the room and they were very excited by this and committed suicide once a massive creature began to rise from the pool.

We had arrived just in time for the finale of the summoning of the Goat with a Thousand Young. Shiogi showed Sirinov the creature that was spawning from the pool and she urged us to kill it quickly or else.
The massive creature brought to life a mass of writhing fungus to impede our passage, but we unleashed the last of our reserves and killed the abomination in moments.
Flashes of the Goat could be seen in the waters outside the room, but they faded with the death of the creature. The Chisvaa weren’t finished with us however, as masses of tentacles burst forth from their heads. We picked them off slowly, letting Ronit and Gertrude collect items of interest from some storage lockers in the room. The Seasage Effigy was inside.
Sirinov urged Shiogi to cut out a seed at the heart of the beast and to boil the black water the creature had emerged from.
The glass was cracked and the tunnels would fill with water soon so we had to make our exit quickly.
We took a few minutes to check a room Shouta had found earlier which held glass tubes containing heads, including the head of the sheriff. We were able to question him, but we didn’t learn much of interest other than he was in league with the Ulat-Kini/Chisvaa. We took the time to kill some strange creature that was powering the whole system and made our way back to the exit.
With a little time to spare, we examined the mosaics in the first cavern and saw images of Ulat-Kini, Caretakers, creatures of the Dark Tapestry, and aboleths.

Once on the surface, Tethis reported back that there were no more undead in the area, or Whispering Way. He told Shouta about some grey robed people doing rituals at the blacksmith’s. These were Sirinov’s alchemists, Neil has some affinity for molten mithril and they were going to use this to fight, should we have failed.

As we wrapped up business in town, Shiogi was able to negotiate the book on abstruse geometry for the abomination book he had been seeking for so long. We left Sirinov’s people and the new priestess to deal with the creature at the estate.
Plans were made to head to Caliphas as soon as possible.

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At the foot of the Tern Rocks

2/24/2013 Carrion Crown

  • After rescuing Mariel, we returned to town and were met by a mysterious stranger.
    + We noticed that her skin seemed to be unusually green.
    + Her name was sister Gertrude Markoshva, a follower of Pharasma
    + She told us that she had journeyed here to meet Kelda.
    – She was a friend of Sister Ophelia
    – She was mightily impressed with Kelda and had heard much of her adventures
    + She took us to a camp outside of town where the people she had traveled to Illmash with were staying.
    – Mugluk, a goblin witch
    – Kel and Daa, Mugluck’s apprentices.
    – Amaad, a tracker
    – Nalas, a monk
    – Weeshkubble, a mongrel man cook
    + They told us that they came here to help Kelda in whatever way they can.
  • We set out to talk to Horace Croon to arrange transportation on his sub-aqueus research exploration vessel to find the Chisvaa’s lair
    + We find him at home, and he agrees to let us use his vessel the next day
    – The submersible is more like a diving bell than a submarine.
    – Horace also gives us a Helm of Underwater Action that he found at the bottom of the sea on an earlier research expedition.
  • We used a sending spell to deliver a warning to Kendra
    + Kelda remembered that Kendra had told us that she intended to meet with Vassad
    – Recall that last time we learned that Vassad was actually Adrissant in disguise.
    + We tried to warn her of the danger that would accompany such a visit.
    + Actual message: “Joined with Kelda et al. Warning, Vassad is Adrissant of Whispering Way! Shiogi sends regards”
    + We did not receive any response from Kendra.
    – We were concerned that this might be an indication that she was in trouble.
  • We begin our descent in the sub-aqueus research vessel
    + Shouta sees a large squid-like creature in the distance
    – The creature seemed to be casting some kind of spell.
    – It seemed like the creature summoned some giant fiendish sharks and a large water elemental that then attacked the submarine.
    – After buffing ourselves with Freedom of Movement and Water Breathing spells, we jumped into the water and engaged the creatures.
    – We killed the summoned creatures and then chased the squid-like creature away.
  • After the battle, we resumed our descent.
    + Shortly thereafter, we reached the bottom.
    + Shiogi got out and scouted the area immediately surrounding our landing site.
    + He saw what looked like something that could be a cave at the base of the Tern Rocks.
    + We used the Trident of Warning to identify the presence of eight Ulat-Kini patrolling the area. Gertrude scryed out the area and revealed they had spiders on their heads.
    +The Ulat-Kini attacked us as soon as we left the craft.
    + We killed all eight of the guards.
  • We found a cave at the base of the Tern Rocks the entrance to which was covered by a force field of some variety.
    + We were able to walk through the force field, on the other side was an air filled tunnel leading deeper into the cave.
    + After walking down a short tunnel, we entered a large chamber that was dimly illuminated by biolumenescent fungus that was growing on the walls.
    + Two dimensional shamblers attacked us unprovoked, and we were forced to eradicate them.
    + Came across several rooms filled with motionless ulat-kini with spiders on their heads, moved past without disturbing them.
    + Further into the tunnels we came upon a fork in the tunnel we had been following.
    + When Shouta scouted ahead he found a chamber in which three Ulat-Kini were conducting some sort of ritual
    + We decided to explore the other fork, where we ran into a Cerebral Fungus.
    – The fungus told us about “the goats who ride the fishes”, and that the goat was coming … SOON
    – The fungus told us that when the Goat arrived, he would arrive in the chamber beyond the chamber where the clerics were performing their ritual.
    – After we established a conversation with the fungus, it became much less hostile and we were able to break contact and return to the other fork.
    + We attacked the cleric in the chamber with the statue of Dagon
    – We killed them.
    – In the chamber we found a VERY magic mace, which turned out to be the Raven’s Head, a powerful artifact of the church of Pharasma.
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2/18/2013

Kelda talked with the fish frog prisoners with the use of 2 comprehend languages elixirs.
The lady in the pit was used as a nanny.
The masters would feed the caretakers to the “colors”.
The colour from outer space was suspected by Ronit.
The portal amulet could be used as a symbols for friendly relations.
Fish wives are needed for the ulat-kini to make more tadpoles.
Ulat-kini agreed to give a tour to the group.
Amulet of +2 NA and kellid ax of defending
The tunnels that branched off the entrance from the temple is where the Masters come.
The room off of the throne room is where the colors come from.
The heroes went down the tunnel toward the tunnels. Ronit no longer cared to take any notes of the adventure.
A strange black layered creature was standing over a pool emitting a beam of purple light out to a corner of the the room.
Something created by the chisvaa was holding the colored incorporeal gelatinous cube prisoner.
A journal of Cassius Undiomede was found under a fallen statue.
The journal says that Undiomede made a deal with the Neighbors Down Bay, to give the fish wives to the ulat-kini to grant prosperity to the town, now called Illmarsh.
Mella unwillingly came with the adventurers to town.
While the heroes were gone there was an attack on the jail. The sheriff was taken and several deputies were taken prisoner. An old woman who no one had see before and mysteriously disappeared raised an alarm just in time for people to witness spider people with possessed ulat-kini leave the jail.
Was the old woman involved with the chisvaa? No
Did the chisvaa raid Illmarsh today?yes
Did the sheriff go willingly with the chisvaa? No
Shiogi was restrained securely in the jail. He also once again resisted the remove curse spell from Kelda.
Ronit made potions.
Mariel was taken in the night with a struggle and claw marks and a stench was left behind.
Shouta with Kelda tracked Mariel to a house on the edge of the swamp.
Going back to the in, the other alchemists just received a message where Mariel was taken. Also, they reluctantly revealed there are 5 kidnappers and at least one of them was a human.
The alchemists would keep a lookout on the perimeter of the house hike the adventurers would clear out the house.
Rogues and ghasts of the whispering way were torturing Mariel for information.
Agent X from Sirinov came in though the window to help the alchemist.
Agent X identified the seed pod of the black goat of the woods which is the primary god of the Chisvaa.
Shantak is a creature that lives deep in space. Have elephant snouts and drop prey from great height.
The lead assassin, Clanartus, was the stable master in thrushmore. 
Ronit found and activated a stone of sending and intercepted a note from Adrissant. From the voice of the message she was able to identify Adrissant as Visaad from the dinner party in Ravengro.
Agent X disappeared and Mariel returned to the inn.

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